Nine strangers are summoned to a mysterious tavern by a person known only as The Journeyman. He offers them help in their endeavors but with a catch: they first help him.
Their first adventure begins as this unlikely group of adventurers come together to stop the evil that has plagued a distant land. What will the group discover on this quest? Find out!
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A Dungeons and Dragons podcast featuring several different campaigns centering around a mysterious tavern known only as the Medusa’s Cascade and those who enter it.
We pick up with Shanks making his way into Granz City under the disguise and alias of Brian. He comes into contact with the Tell-Tale Guild and gets an unexpected meeting with Attros’ late wife Lenore, alive and seemingly the new leader of the guild. Shanks offers his aid to her in exchange for them not turning him for the hefty bounty on his head. There is a lot of layered discussions eventually leading to faith and Lenore speaking on her patron, Elrin. Through meditation, Shanks meets Elrin and a deal is made. Meanwhile, the rest of the party is on route to Granz City themselves to meet with Argo and request the aid of the Shuffle Guild. There’s so much happening and that’s where we pick up… Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
Theme Music is written and performed by The Floating Lighthouse
Mixed by Thomas Lapierre III
Check out the show at inbeon.com/medusascascade